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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Annoying living Henchies on Mission - Guild Wars Forums - GW Guru
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Old Jun 14, 2005, 08:03 PM // 20:03   #1
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Default Annoying living Henchies on Mission

I've had this a few times where half the team dies, (the ones that can ressurect) and the other half just stands and does nothing making it so you have to travel to the last town you were at (which can be all the way to the beginning if not further) and redo the whole mission.

This is a total pain in the arse. There should be a button to kill off henchies if they live and I die.
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Old Jun 15, 2005, 01:46 AM // 01:46   #2
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Well I had that happen to me sometimes, other times they are in the ground or invisible and not detected by monster when 1 cm away. I agree with you, should be like /kill henchmen command lol.
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Old Jun 15, 2005, 02:49 AM // 02:49   #3
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Yeah, I traveled from Piken Square all the way to the Courthouse thats near the Nolin Acadamy(sp) I had walked all that way, had not died yet, was feeling very confident, decided to go clear that area of the map and find the entrance to the Althea's Ashes location before going into the courthouse. Big mistake. I walked down the road and got trapped by a group of Devouer that popped up, about 6-8 of them. My hench and I got killed after we killed all but one of them. Then I realise my fighter is still alive and in full health. But he is nowhere to be found. I click on his name to locate him and there he is stuck behind the Courthouse sign next to the steps. Of course the Devouer were in no interest to travel up there and kill him. So since my party was still "alive" I did not come back to life and since I foolishly did not go into the courthouse first, I had to restart from Piken Square...
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Old Jun 15, 2005, 04:29 AM // 04:29   #4
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I've also experienced this while doing Hero's Challenge in the southern shiverpeaks. I had wiped out the massive armies and killed the two bosses before the hill ride down. The ranger boss and the summit had overwhelmed me and for some reason Lina and Alesia felt it neccesary to heal themselves from 90% to 100% while leaving me to go from 40 to 30 to 20 to... well ya know. The party had already gotten to 60 dp so I didn't mind dying except for running back. I was preparing for the "Time until ressurect" sign until I found to my surprise that the archer and cultist henchmen were stuck a few hundred meters back UNDER THE SNOW. Thus wasted 25 minutes of my life while increasing my death record some more. They either need a /kill henchmen command or make it so if there's only 1 or 2 henchmen still alive after 1 minute of everybody else dying, then they automatically die.
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Old Jun 15, 2005, 09:25 AM // 09:25   #5
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If only henchs are alive, respawn the group. I think it's simple enough...
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Old Jun 15, 2005, 09:30 AM // 09:30   #6
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Quote:
Originally Posted by quanzong
Well I had that happen to me sometimes, other times they are in the ground or invisible and not detected by monster when 1 cm away. I agree with you, should be like /kill henchmen command lol.
The last patch seems to have fixed the "henchmen running into the ground and getting stuck" bug... but they still do stupid things like not resing people for example.
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Old Jun 15, 2005, 09:38 AM // 09:38   #7
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Quote:
Originally Posted by Eng Raaver
If only henchs are alive, respawn the group. I think it's simple enough...
Yeah, but what happens when you're the Leader of a group of henchies? Everytime you die, the whole team dies. Granted, the Henchmen aren't the greatest of allies (Depending on whom you ask) but there've been times where I die and they all live to kill the monsters and resurrect me. I don't think auto-killing the group after there are only henchmen left is the right way to go. Possibly a command to make the Henchmen gather at your location. This could work for Henchmen running off and aggroing stuff too.

/gather

And they all run to you, whether you're dead or alive. If you've died, they'll hopefully trigger the aggro mobs, or use a Rez sigil on you if they haven't already used it. I would assume this would only be usable by the party Leader. In either case, the last thing I want is some dumb teammate killing off your henchmen because they're bored/get angry/immature, etc. Killing Henchmen I think has too much potential to screw over a group.
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